// i.d(t, { f: () => Vectors, e: () => n })

import * as THREE from "three"

export default class Vectors {
  static UP: THREE.Vector3
  static DOWN: THREE.Vector3
  static LEFT: THREE.Vector3
  static RIGHT: THREE.Vector3
  static FORWARD: THREE.Vector3
  static BACK: THREE.Vector3
  static ZERO: THREE.Vector3
  static UNIT: THREE.Vector3
  static HORIZONTAL_PLANE: THREE.Vector3
}
Vectors.UP = new THREE.Vector3(0, 1, 0)
Vectors.DOWN = new THREE.Vector3(0, -1, 0)
Vectors.LEFT = new THREE.Vector3(-1, 0, 0)
Vectors.RIGHT = new THREE.Vector3(1, 0, 0)
Vectors.FORWARD = new THREE.Vector3(0, 0, -1)
Vectors.BACK = new THREE.Vector3(0, 0, 1)
Vectors.ZERO = new THREE.Vector3(0, 0, 0)
Vectors.UNIT = new THREE.Vector3(1, 1, 1)
Vectors.HORIZONTAL_PLANE = new THREE.Vector3(1, 0, 1)
